That is what generally happens on deer sized game below 2,400’ish fps. The yawing starts about where the offside lung begins on a broadside animal and exits with an obvious yaw. It kills fine, but is not my preference for smaller game as I greatly want a short neck length, and immediate upset.
In elk the yawing seems to happen about mid way through the onside lung, and is fully tumbling by the offside lung, almost always exiting and causing very good wounds.
In elk sized game I like them quite a bit. In deer sized game I don’t prefer them, but they do kill fine. All of this is at lower impact velocities. If your impacts are generally above 2,400’ish FPS, the DTAC’s are very destructive, even in deer.
If by upset you mean fragmenting to a significant degree, about 2,400fps impact for the standard NR and 2,300-2,200fps for the “deep cut” version. The “issue” is that about half of the bullets in the 1,900fps impact range or below have either fragmented significantly or have expanded as one would expect an ABLR to do.