yeti12
Lil-Rokslider
- Joined
- Jul 21, 2023
- Messages
- 231
So I have a question for @Formidilosus and others who have a wealth of knowledge on this subject...
Does increased bullet rpm have any effect on terminal ballistics? I feel like if a bullet tumbles in game you probably wouldn't want to spin it faster but a bullet that doesn't tumble it seems that theoretically a little more rpm could cause a little more tissue damage at lower impact velocities. Does a small change make a big difference or would we have to compare massively different twist rates to see a difference?
If this has been covered just link it below, I couldn't find much on the topic. Thanks
Does increased bullet rpm have any effect on terminal ballistics? I feel like if a bullet tumbles in game you probably wouldn't want to spin it faster but a bullet that doesn't tumble it seems that theoretically a little more rpm could cause a little more tissue damage at lower impact velocities. Does a small change make a big difference or would we have to compare massively different twist rates to see a difference?
If this has been covered just link it below, I couldn't find much on the topic. Thanks