Bingo. It's not 1986 anymore and there's not an add for corlokt bullets next to zumbo telling us 1500 ft/lbs is the minimum to kill an elk.All models are wrong, some models are useful.
The most useful model of bullet performance I’ve seen to date is…X bullet type performs acceptably between Y1 (upper threshold) and Y2 (lower threshold) impact velocities.
Once I started thinking in these terms, terminal ballistics started to add up for me.
Hey man if your minds not willing or open enough to explore it maybe this isn’t the thread for you. Call me an idiot and go about your life following whatever the current rokslide forum scientist are writing today. So quick to discredit past observations and blindly accept the new ones.The basis of starting this thread/debate all over again reminds me of the guy we all know that buys all the cool expensive tools/toys and then makes life complicated trying to find a use for them. Some pointy head decided that energy HAS to be relevant to how bullets kill at some point and people have been shoehorning it into the equation since then. Maybe it was relevant when bullets sucked. We all read about it from the fudd writers growing up, but some people can’t seem to let it go. These are the same guys that tell us we need pretty mushrooms and that it’s normal to need to rezero our scopes repeatedly. It’s not true and relevant just because someone wrote it in a magazine.
You're trying to rationalize bullet performance as a constant when it is far more dynamic. Watch gel tests on any bullet you choose and watch the diminishing returns of velocity. There's a point where excess velocity hurts performance.....partions and a frames excluded, for the most part.In my head it makes more sense that there is a balance or ratio of mass to velocity to make the energy number have any significance. I agree 100% energy alone does not tell the whole story and I’ve never made that claim. Tip the scales too much in favor of mass or velocity (or really any factor dealing with a projectile) and the terminal performance suffers.
I think you just reinforced my points. Did you actually read my post? I said it is not constant and it’s more of a ratio/ balance. Tip the scale too much in favor of velocity without balancing it with increased mass and you will reach the point of diminishing returns.You're trying to rationalize bullet performance as a constant when it is far more dynamic. Watch gel tests on any bullet you choose and watch the diminishing returns of velocity. There's a point where excess velocity hurts performance.....partions and a frames excluded, for the most part.
There's no way to put a rule on bullet performance in relation to energy as a blanket statement. Bullets all behave differently at different speeds in different media.
I suggest paying attention to the guys who have experience with bullet performance and listen to what they did and how they did it along with what they used.
Form is telling people that 77tmk is a perfect bullet in it's velocity window from experience. I have claimed that same claim for a few other bullets myself. I don't get a kick back but I do kill a lot of deer and elk and shared my observations.
In my head it makes more sense that there is a balance or ratio of mass to velocity to make the energy number have any significance. I agree 100% energy alone does not tell the whole story and I’ve never made that claim. Tip the scales too much in favor of mass or velocity (or really any factor dealing with a projectile) and the terminal performance suffers.
I agree 100% my point would be if I increase the the mass to match this hypothetical balance between mass and velocity (or we could say bullet to weight and velocity window) would it not increase the potential for greater terminal performance?I think that balance that you’re talking about is just another way of thinking about optimal velocity windows. If a given bullet has optimal performance between 1800-3000 fps, then you’ll see decreased performance above that peak velocity. Your preferred solution seems to involve adding mass, but an equally valid solution would be to just reduce velocity and keep that bullet in the preferred velocity window. Reducing velocity would be the preference for most on here because it will retain optimal bullet performance while also reducing recoil, which improves hit rates and makes the whole system better as a result.
Hey man, my mind is plenty open. Was I skeptical of the .223 thing? Yes. Have I changed my mind? Yes. I think you need to be more open minded to the fact that you’re trying to rationalize the use of a parameter that has no bearing on killing as it’s been used in the past.Hey man if your minds not willing or open enough to explore it maybe this isn’t the thread for you. Call me an idiot and go about your life following whatever the current rokslide forum scientist are writing today. So quick to discredit past observations and blindly accept the new ones.
Are you going to claim that energy had no effect on killing a game animal with a center fire rifle? Just because it is not very well understood doesn’t mean that it is worthless.
The goal is not to make it harder. If you like your method of this bullet at this velocity window that’s fine a have no problem with that.Hey man, my mind is plenty open. Was I skeptical of the .223 thing? Yes. Have I changed my mind? Yes. I think you need to be more open minded to the fact that you’re trying to rationalize the use of a parameter that has no bearing on killing as it’s been used in the past.
What past observations are being discredited? Please explain.
Of course energy has an impact on how bullets perform…that’s not being argued. Trying to shoehorn it into a useable parameter that we can utilize is the problem. The simple fact is that each bullet design behaves differently at a given weight at a given velocity. Why make it harder than it needs to be when you can easily comprehend that you need to be in a certain velocity window for a certain bullet?
Do you continually calculate your speed going down the road based on rpm with given tires and gear ratios or do you just observe the speedometer?? Why make it harder for the sake of insisting energy is important for killing??
I would say that terminal tissue damage would increase, not necessarily terminal performance. Like most things in life, too much of a good thing is still too much. Like @Marbles pointed out in the chart up top, as you increase tissue damage you go from not enough, to just right, to too much. Controlling for bullet types, a good example would be going from a 6.5CM launching a 147gr ELD-M at 2800 fps to a 300 RUM shooting a 225 ELD-M at 2900 fps. Will the 300 RUM produce more tissue damage? Absolutely. But the animal won't be any deader so I wouldn't say that terminal performance has improved at all. Would anyone interested in eating the animals they shoot want to hit a whitetail with that 225 ELD-M? Not if they want to eat anything from the front half of the animal.I agree 100% my point would be if I increase the the mass to match this hypothetical balance between mass and velocity (or we could say bullet to weight and velocity window) would it not increase the potential for greater terminal performance?
This could fall in the arguments not being made section.May not be perfectly representative, but seems appropriate.
Would you rather be shooting something that puts your projectile at:
1) point A, with massive kinetic energy (and recoil), which produces a caliber-diameter hole in the animal
2) point B, which reliably kills the animal quickly and humanely, while also being pretty darn shootable,
Or
3) point C, which also kills the animal very quickly, but with massively too much damage resulting in excessive meat loss as well as big recoil?
4) point D, which kills the animal dead with a comfortably-sized wound channel, but ranks fairly high(er) on the recoil scale.
If this is somewhat accurate at least in spirit, i think it makes it clear that there are a range of options to achieve acceptable results, and while “energy”, however that is measured, might be correlated to amount of damage given the “same” projectile, it is a somewhat useless measure by itself that is not predictive of how much damage is done to an animal and whether that amount of damage falls into the desired level of performance. Given that, it seems to me that energy is not at all predictive of “good performance” and therefore probably causes more harm than good in these discussions.
View attachment 647606
This also falls in the arguments not being made section. we all know that bullet construction plays a large role in what type of work is being performed and how quickly it is performed.I would say that terminal tissue damage would increase, not necessarily terminal performance. Like most things in life, too much of a good thing is still too much. Like @Marbles pointed out in the chart up top, as you increase tissue damage you go from not enough, to just right, to too much. Controlling for bullet types, a good example would be going from a 6.5CM launching a 147gr ELD-M at 2800 fps to a 300 RUM shooting a 225 ELD-M at 2900 fps. Will the 300 RUM produce more tissue damage? Absolutely. But the animal won't be any deader so I wouldn't say that terminal performance has improved at all. Would anyone interested in eating the animals they shoot want to hit a whitetail with that 225 ELD-M? Not if they want to eat anything from the front half of the animal.