Ha! No nerves struck here fella. I must just be bad at conveying tone.
I don’t have any easy button. For me to tell you the exact stress needed to strain any given bullet to yield or rupture, I would need to set-up a finite element analysis and calc out by hand (that’s the only way a non-expert like me knows how). I’ve never needed to know the gnats-ass answer so I haven’t wasted my time.....plus it would really take away from my online posting time

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So in other words KE doesn’t tell me f-all about how much damage a particular bullet will do in tissue, nor how deep it will penetrate? I said in the other thread that engineers are always trying to turn terminal al ballistics into a “math nerd” thing. This is true. Otherwise you wouldn’t have wanted to send your “college textbooks” to reference tissue damage of bullets.
Knowing the KE of a particular bullet will tell one NOTHING about how much tissue damage will occur, how wide the wound will be, or how deep it will penetrate. Nothing. It is a useless metric for practical knowledge of terminal ballistics. Bullets are designed to expand/fragment at a certain velocity. That IS useful knowledge to a hunter. Berger VLD’s will have fragmentation down to around 1,900fps without hitting major bones. That is across nearly all calibers. There is NO math equation that will tell you how much damage they will do in tissue at 1,900fps impact. To know that you must shoot tissue, or properly calibrated tissue simulate (ie.- 10%ballistic gel) repeatedly. Then you measure the impact velocity, neck length, depth to temporary stretch cavity, max temporary stretch cavity, permanent crush cavity, and total penetration depth. Done correctly this gives you a high correlation to what that bullet at that speed will do in tissue.
Below 2,000’ish FPS impact the temporary stretch cavity has relatively minor permanent wounding unless fragmentation occurs. It’s “ish” because it is somewhere around 2,000fps, however large differences in projectile diameter can make a difference. Note- large differences. The difference between .224 and .308 will not generally show below 2,000fps impact.
Bullets kill by damaging tissue. That tissue is damaged by being torn, pulped, penetrated, stretched, or bruised. It must be measured to know what and how it will damage tissue. No legitimate terminal ballistics facility even calculates kinetic energy, because it gives to no useful information. Two identical weighted, and sized bullets will have identical KE numbers yet completely different results in tissue. Likewise, bullets can have 2,000 ft-lbs energy differences, yet behave in tissue near identically.
The path to knowing how your bullet will kill, is to shoot it into tissue simulate (or live tissue if you have dozens to hundreds of specimens), find out the maximum and minimum impact velocity for upset, and measure the wound path. That’s it. There is no way to do it other than that.