Shooter App v2.0.0

As mentioned, we're working on a "Simple" solution option (user can choose to use it or not). I know some of you may feel this is still 'too busy', but this is getting close to what we'll be pushing out soon.

@Formidilosus mentioned the wind dial being a widget that you can inadvertently touch and disfigure your inputs. The same thing can happen in v1 with the wheel picker layout. So in this updated version, we're adding a lock/unlock button to disable/enable the picker inputs.

Also rather than sacrificing lead entirely, its a toggle.

View attachment 1015862
The best solution is to offer to versions. The original that everyone loves and doesnt want to change... and the new one that nobody seems to like

Sent from my SM-S928U using Tapatalk
 
The best solution is to offer to versions. The original that everyone loves and doesnt want to change... and the new one that nobody seems to like

Sent from my SM-S928U using Tapatalk

Did you read the part of the thread where the developer is actively taking input from Rokslide members and making changes to the app in near real time? I think that's the best outcome possible.
 
@kndydevgrp EXCELLENT update! Rare to find someone who will take constructive criticism and engage to truly improve a product. I wish I could leave another 5 star App Store review....
 
Yeah it let me rate 2x more and review again…in the Apple app store. So who knows! Maybe I did leave two reviews or at least 1…
 
All this “you can tap here” stuff is not intuitive. No one should have to read the directions (at least not more than once) or have the developer explain the app to them. I think there’s an entire Silicon Valley season about that.

Velocity - I need to know the range at which my bullet gets down to 1800 FPS. Below that, many bullets will no longer expand reliably. This is more important to me (and many RokSliders) than energy. That tells me whether I have a 400-yard rifle, 500-yard rifle, etc.

TOF is nice to have, since it tells me how much could go wrong between bang and impact. But not essential.

I don’t mind energy being there, but I don’t need it. I suspect that many of your users like knowing this number, even though it is useless to me.

I appreciate your willingness to listen to feedback.

Edit - if you have the ability for the user to customize the order of the columns, that would also be handy. Or even to disable some columns completely, that would be useful.
Yes, to me having the ability to turn on/off what you want to see would solve a lot of issues.
 
@kndydevgrp

I know it’s been said multiple times so far but I really appreciate your willingness to listen and take suggestions from the users of your product. It would be really nice if more people/companies did this.

So, thank you, from a longtime user of Shooter.
 
This is a good point/caveat. If you have your output precision set to Nearest Dial, then you wouldn't want to set your graduation to anything other than your actual.

If you don't want clicks output, you should use Tenth for the output precision and leave your turret gradation = 1.

So right now, you have to choose between the two: hide clicks or get solutions rounded to dial.
Where are these settings? I don’t really care about clicks showing? I have my rifle data selected as MILS and 1/10th.
 
Where are these settings? I don’t really care about clicks showing? I have my rifle data selected as MILS and 1/10th.
Change both your turret settings from 1/10 to 1 and clicks magically disappear. It still shows 10ths mil on the other field.
 
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