Shooter App v2.0.0

However, I don’t see how it’s helpful. It means your solutions round to the nearest whole mil instead of tenth mil. Unless I’m doing it wrong?

This is a good point/caveat. If you have your output precision set to Nearest Dial, then you wouldn't want to set your graduation to anything other than your actual.

If you don't want clicks output, you should use Tenth for the output precision and leave your turret gradation = 1.

So right now, you have to choose between the two: hide clicks or get solutions rounded to dial.
 
This is a good point/caveat. If you have your output precision set to Nearest Dial, then you wouldn't want to set your graduation to anything other than your actual.

If you don't want clicks output, you should use Tenth for the output precision and leave your turret gradation = 1.

So right now, you have to choose between the two: hide clicks or get solutions rounded to dial.
So then:
  • “Output Precision” = Tenth
  • Gun’s “Turret Graduations” = 1
This will get rid of clicks but still show solutions rounded to nearest tenth mil.

Edit: big kudos to you @kndydevgrp for taking feedback and listening to us. Now takeaway some of the useless inputs for Field mode please, and that would be awesome!
 
🤔 Maybe next collab we need on the go is a Shooter, ZeroTech , S2H rangefinding binoculars.
Great to see a developer listening to real world input. 👍
 
To be truly helpful it should take what you input in the gun profile as your rounding. When you build a gun profile, you add your scope turret graduations and angular measurement type. If you added 1/4 MOA it should only give calls in 0.25, 0.50, 0.75, 1.0, etc. Add 1/10 MIL and it should be 0.1, 0.2, 0.3... etc. Giving you the direct response based on your setup and actual turret graduation is the correct way to exhibit the solution.

Jay
Then I'm hoping it lets me put the scope in as 1/4moa elevation and 1/2moa windage because I'm not doing anything for wind with the turrets.

Edited - removed the unneeded part.
 
I love the lock/unlock mode, but I've found I've already accidentally changed the wind angle a few times because it defaults to unlocked after each calculation. Would be nice to either have it default to locked in field mode
 
Wow! This is excellent customer support!

Is there a place where you can set the minimum velocity that turns the text red on the Table? Seems like it would be under Ammo, but I don’t see it. Appears to be defaulting to 1100 fps in this example.

View attachment 1016042

This would be an awesome addition! Definitely under the “Ammo” section, so it could be adjusted for each bullet. Quick easy reference when playing with speeds to see where you lose reliable expansion.


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@kndydevgrp
Just updated to the new version. Very happy with it. It’s awesome that you got on here, took feedback from users, and implemented it that quickly. Thanks for making a great product.
 
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