Shooter App v2.0.0

So for input entry, I think what you're saying is that if you tap on the input, you want it to highlight the entire input so you can just start typing the new value and it will replace it. Correct?

Exactly.

I would just like to reiterate how much I appreciate you coming here and soliciting feedback. Thank you again.
 
You can tap on the value at the top right of the slider to enter the value manually and not use the slider at all.

What are you missing for game shots in the view? Energy?

All this “you can tap here” stuff is not intuitive. No one should have to read the directions (at least not more than once) or have the developer explain the app to them. I think there’s an entire Silicon Valley season about that.

Velocity - I need to know the range at which my bullet gets down to 1800 FPS. Below that, many bullets will no longer expand reliably. This is more important to me (and many RokSliders) than energy. That tells me whether I have a 400-yard rifle, 500-yard rifle, etc.

TOF is nice to have, since it tells me how much could go wrong between bang and impact. But not essential.

I don’t mind energy being there, but I don’t need it. I suspect that many of your users like knowing this number, even though it is useless to me.

I appreciate your willingness to listen to feedback.

Edit - if you have the ability for the user to customize the order of the columns, that would also be handy. Or even to disable some columns completely, that would be useful.
 
All this “you can tap here” stuff is not intuitive. No one should have to read the directions (at least not more than once) or have the developer explain the app to them. I think there’s an entire Silicon Valley season about that.

Velocity - I need to know the range at which my bullet gets down to 1800 FPS. Below that, many bullets will no longer expand reliably. This is more important to me (and many RokSliders) than energy. That tells me whether I have a 400-yard rifle, 500-yard rifle, etc.

TOF is nice to have, since it tells me how much could go wrong between bang and impact. But not essential.

I don’t mind energy being there, but I don’t need it. I suspect that many of your users like knowing this number, even though it is useless to me.

I appreciate your willingness to listen to feedback.

Edit - if you have the ability for the user to customize the order of the columns, that would also be handy. Or even to disable some columns completely, that would be useful.
I’ll second this with one amendment: it would be nice for a particular gun/bullet combo to list a minimum bullet fps and have that range highlighted in the table.

For instance: 6XC / 107 TMK - 1600 fps minimum

6XC / 105 Berger Hybrid- 2100 fps minimum

I don’t care about energy. It would be nice to be able select what is presented in solution table and in what order.
 
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