Yes. Cut and pasted from a thread I had saved from Form
Wind brackets
A wind bracket is a certain full value speed of wind in MPH that drifts the bullet .1 mil per 100 yards.
For example-
Wind holds for a 338 Lapua with 300gr Berger-
100- .1
200- .2
300- .3
400- .4
500- .5
600- .6
Etc.
Wind holds for a 223 with 77gr TMK-
100- .1
200- .2
300- .3
400- .4
500- .5
600- .6
Etc.
Those are the base number, and they do not change for any chambering. The difference is that the 223 drifts that much with a 4mph full value wind, the 338 drifts that much in an 8 mph full value wind. This allows one to have the exact same wind call/wind process with every chambering and rifle, the only difference is what wind speed causes the drift.
For normal chamberings with MV’s between 2,400’ish and 2,900’ish FPS, and BC’s between .3-.7 G1, the first number of your bullets G1 BC is the MPH that for that gun. You can round up or down.
For instance, a G1 BC of .612 with a MV of 2,750fps, has a wind bracket of 6 miles per hour. So a full value (straight right to left, or left to right wind) will drift this gun/bullet .1 mils per hundred yards.
Muzzle velocity and environment affects this a bit. For grappling_hook’s example he was faster than 2,900fps, and I guessed at the BC at .4 (it’s actually .409). I am also at 5,000ft density altitude- those two things combined, that is higher MV and higher DA, gives his example a 1mph advantage.
Brackets are not used for absolute precision because you’re not getting that with wind anyways, all the weather meter does is give you what it’s doing at the shooter, which you can learn to feel and judge without the meter… not that you shouldn’t use one. And brackets usually start wandering from the .1 mil per 100 yard path somewhere between 600-700. But, to ensure you have the correct MPH for your gun, take your app set it to 600 yards with your gun, set the wind direction to 90° then change the wind speed in MPH until at 600 yards it says you need .6 mil correction. That MPH is the bracket. That’s the basics.
Correction factors:
Rule of thumbs to get close first, and then how to get your actual correction factor for your gun specifically.
Standard base (average gun)=
100- 0
200- .5
300- 1
400- 2
500- 3
600- 4
So what happens when you have a combo that shoots faster than 2800’ish fps or slower than 2,500’ish with a low BC? General rule is “Bad Gun”, “Average Gun”, “Good Gun”.
Average is the standard above.
Bad= Add .5 mils past 300 to the base.
Good= Take .5 mils off the base past 300 from the base.
How I did
@grappling_hook 270 combo is to use the corrections. The BC is .4, but the MV is above 2,900’ish. That means is a “good gun”. He gave 480 yards, base is “2.8 mils”, but it’s a “good gun”, so take .5 mils off. The correction is “elevation 2.3 mils”. How well does it work? The actual correction is 2.2 mils at 5K DA. That’s a .1 mil error= 1.7 inches. Having never shot the rifle, didn’t put it into a calculator, and with 5’ish seconds of getting the range/gun info, I would have killed any big game animal on earth.
If it’s a “Bad Gun”. That is low MV, and/or low BC, add .5 mils to the base. Do not let the numbers overwhelm you. This takes less than 30 minutes to have a solid handle on it with paper practice.
Think critically: Who has a higher chance of killing an animal given all else being equal- a person that needs to look at a drop chart for both wind and elevation adding that time to make the shot? Or a person that can do it in their head in less time than it takes to chamber a round?
Correct. But that is for full value winds. And you can divide.
What I generally suggest in the beginning which works just fine to 600’ish is the wind bracket, MPH divided by no more than half, and full value winds, half value, and no value.
You have a 5mph gun:
1). Range is 400 yards (base .4 right off the bat)
2). 10 mph wind ( 5 goes into 10 twice. So .4x2= .8 mil.
3). Left to right, full value
Correction is left .8 mils
Same gun and range but different wind value:
1). Range is 400 yards (base .4 right off the bat)
2). 10 mph wind ( 5 goes into 10 twice. So .4x2= .8 mil.
3). Left to right, half value (divide .8 by 2= .4 mils)
Correction is left .4 mils
Same scenario with different wind speed:
1). Range is 400 yards (base .4 right off the bat)
2). 7 mph wind ( 5 goes into 7 1.5 times (ish). So .4x1.5= .6 mil.
3). Left to right, full value
= left .6 mils
… And so on and so forth.
It takes some practice on paper to get it down, but it isn’t hard if you follow the flow above, and it works.
Elevation.
The idea that you’re going to be able to pull a kestrel or ballistic app out for every shot on animals is ludicrous… Unless you give up ton of opportunities. That’s not my goal. My goal is to be able kill every animal I see regardless of distance or time. And once you decide to shoot, every single thing that pulls you out of the scope, decreases the likelihood of killing that animal, or increases the likelihood of a rodeo or losing the animal with a wound.
Reducing as many variables as possible increases the hit rate. However, you have the time that the animal gives, and the time that it takes you personally to make the shot. What this is about is decreasing the amount of time you need to make a shot. The below (and the corrected versions) will you get you within .1 mil out to 600’ish yards with the vast majority of gun combos.
Memorize a base.
This is mils
100- 0
200- .5
300- 1
400- 2
500- 3
600- 4
That’s your base. Notice, every 100 yards is a mil. That means every 10 yards is .1mil. That’s critical.
Now, take the above and apply it. Target at 530 yards. Take the first number and take 2 off= “3”. Then the last two becomes the second number, “3”. The drop is 3.3 mils.
Round up or down as appropriate for the last two numbers.
416= 2.2 mils
373= 1.7 mils
564= 3.6 mils
310= 1.1 mils
598= 4.0 mils
The base works for standard rounds- 2,600-2,800fps MV with BC’s between .4-.6. That’s most gun/bullet combos. However, it doesn’t cover them all.