There has to be another forum on the web for debating mathematical philosophies. There just has to be. lol.
...back to hunting...if you put harder to draw units on your application after easier to draw units, you are not giving yourself any kind of realistic chance to draw the harder units. Whether that is a negative percent, zero percent, or stranger things have happened and there is somehow a very small chance, I don't know, but that's the simple answer to this part of the thread.
Once you understand how the Nevada draw works, it will seem like common sense.
The take away for me on this thread is that gohunt bases their odds on multiple draw simulations. Pretty cool, and given the mathematical complexity of calculating draw odds in Nevada, this seems like the most sound approach. I'd bet gohunt has the most realistic numbers based on this approach.
Thanks again for the thread, and good luck to everyone this year in the draw.