Here's a question: Have you tried to look anything up on your own about this type of data? Do you know about gelatin testing, FBI protocol on the testing, etc?
Here are some links to get started. They are more long winded than your posts, but contain the information you're seeking.
Clear Gel vs Calibrated Organic Ballistic Gel - Good primer of the importance of calibration.
Basics of the FBI Protocol
Hornady Law Enforcement Ammunition & Test Report Application Guide - This is like a ballistic bible for a lot of Hornady ammo. From pistol to rifle to shotgun.
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Okay, Fbi - Hunting, close enough and hunters should use the fbi stuff while we argue hunting stuff. Relax, still great data there to work with. Now lets dumb it down, or boil it down, same thing.
Bullets get assigned numbers to help us solve inflight ballistics. Fps, bc. Supported by inflight ballistics calculators. On terminal ballistics we get only the starting numbers of the bullet that changes as soon as it impacts, we get SD and Ft/lbs, both of which leaves the rest up for subjective interpretation. Nothing to represent the 'rate of change' to either of those starting numbers, and no calculator support.
6arc 106gr
Impact (Bullet Start) -
2647 fps, 1650 ft/lbs, .256 sd, .243" diam.
Final (Bullet Finish) -
Penetration 18", .039 sd, .53" diam., 76.8gr
WTR (Work Transfer Rate) - 91.7 ft/lbs/inch or 5.5%
SDRR (Sectional Density Reduction Rate) - 4.7%
6.5cm 147gr
Impact (Bullet Start) -
2646 fps, 2286 ft/lbs, .301 sd, .264" diam.
Final (Bullet Finish) -
Penetration 16", .026 sd, .61" diam., 68.4gr
WTR (Work Transfer Rate) - 142.9 ft/lbs/inch or 6.2%
SDRR (Sectional Density Reduction Rate) - 5.7%
308 168gr Option 1
Impact (Bullet Start) -
2542 fps, 2411 ft/lbs, .253 sd, .308" diam.
Final (Bullet Finish) -
Penetration 15.25", .024 sd, .78" diam., 101.4gr
WTR (Work Transfer Rate) - 155.5 ft/lbs/inch or 6.4%
SDRR (Sectional Density Reduction Rate) - 5.9%
308 168gr Option 2
Impact (Bullet Start) -
2718 fps, 2557 ft/lbs, .253 sd, .308" diam.
Final (Bullet Finish) -
Penetration 13.25", .022 sd, .9" diam., 125.5gr
WTR (Work Transfer Rate) - 193 ft/lbs/inch or 7.5%
SDRR (Sectional Density Reduction Rate) - 6.9%
Fun right? Similar bullet construction family so the 'rates' are somewhat close to each other, totally different impact velocities (would need to standardize that if making all comparable apples to apples).
Now, who's got a similar data set for mono's? Because then we get to see much bigger differences in 'rates'. Taking it further go down to varmint bullets with itty bitty starting sd's and see much higher 'rates'....go further again the other way to DG solids and you see the rates drop below mono's.
But a guy starts to see patterns of rates vs depth of penetrations in a comparable way.
Will it tell you exactly what the wound will look like? No, its non linear and somewhat front loaded with frangible bullets and some insurance on the tail end to get to certain depth. But as you toughen up the bullets that wound does become less front loaded with smaller front load and lengthens the overall load.
What we lack, for hunting, is the ability to speak in simple numbers and percentages between all our options. I hope that I'm explaining my interpretation of trying to objectify this, in a useful to hunters, way.
Bullet families will land in 'inches of penetration windows we may desire' at velocities we may desire(cartridge choice to drive the fps we're after).
We will start to see patterns of ft/lbs per inch we know drt's game animal classes at most ranges to coincide with the inches of penetration for those game animal classes. From the minimal end of spectrum to higher end of spectrum or insurance levels for personal comfort. In numbers for a change...not emotions or subjective observations, experiences and comments.
We have 13.25" to 18" options listed above, 4 different velocities, and 91.7 ft/lbs/inch to 193 ft/lbs/inch range in this data set.
Now how to get a standard they can all be run? Average between 2500 and 1500 fps impacts perhaps for SDRR/WTR rates? To see them all against each other?
Maybe a future calculator we would be able to choose a bullet and choose the inches of penetration we want and it will spit out the fps it will take to achieve that and the corresponding work per inch? Ie; in long range hunting maybe we want to compare projectiles based on inches and ft/lbs per inch at our extended distances vs relying on the old '1600 or 1800 fps' info? Would we want to fine tune our choices terminally as much as we do inflight and compare wallop better at hunters distances?
See? you still with me? haha
Special thanks to the fbi for putting this data set together, it's a start, still lots of equation left for the hunters variables though. We typically don't need to understand the point blank potential as illustrated with those impact velocities but combined rates averaged over two different common fps impact velocities would tell us that if that bullet driven way too fast the up close shots will be lots shallower with bigger grenade and might ensure we choose enough sd to cover us for that. Ie; if you ran this example with bullets starting at more typical older sd's of around .2 then these examples would fall well short of the 13.25" of the shortest one here for that construction and game intended and be better suited to coyotes or wolves. Then again, you get the varmint stuff with sd's in the .1's and really see how shallow things go at various speeds.
Anyway, I'm trying to put my brain on paper for y'all and come up with a better way to skin this cat for hunters to discuss terminal ballistics with more objective data to work with.
My gift to you, you're facking welcome!
