Agree 100% theres multiple ways to approach, all of which have merit. If you dont even aspire to shoot beyond 300 or 400, then some version of taperpins method works, and works well. I dont agree with a 300-yard zero, and even on a pretty flat-shooting cartridge I think the error this introduces, on top of all the other field shooting errors, is a legitimate factor that people typically dont account for because their typical shot is at a gigantic target like an elk, as opposed to something half the size like a smaller deer. Consequently, while I fundamentally do the same thing, I dont like to push the limits of what a mpbr zero does, and consider it a “passable at best” technique for 400 yard shooting, a “very good” way of approaching things out to 300, and “by far, hands down the best way” out to 250. I personally zero at 100 to avoid any zeroing error from environmentals, but I want my poi to be exactly .4 mil high. This lets me hold dead-on out to 250 or so and poi is never more than 2” off poa. I know people push this technique with good success, but I think doing so takes time and practice and I have found becomes less easy/simple under pressure than people make it out to be.
BUT if you are even talking about a solver Im assuming you are not limiting yourself to 400 yards, so I dont think a mpbr zero is helpful here. I zero at 100 with at least 10 rounds to get a zero to the nearest click. Then I plug in box velocity adjusted for barrel length (25fps/inch) and go straight to the longest range I have access to, fire a 10-round group, and I use the velocity-truing function of the solver. Doing this, my dope has always been within a tenth inside the distance I trued at. No chrono, no handloads, just two 10-round groups. This may not be the best way at 1500 yards, but it has worked very well for me out to 800 or so, which is way further than Id shoot a critter.
If I then want a mpbr zero to walk around with I just dial .4mils (or whatever you deem appropriate) and walk around that way.
BUT if you are even talking about a solver Im assuming you are not limiting yourself to 400 yards, so I dont think a mpbr zero is helpful here. I zero at 100 with at least 10 rounds to get a zero to the nearest click. Then I plug in box velocity adjusted for barrel length (25fps/inch) and go straight to the longest range I have access to, fire a 10-round group, and I use the velocity-truing function of the solver. Doing this, my dope has always been within a tenth inside the distance I trued at. No chrono, no handloads, just two 10-round groups. This may not be the best way at 1500 yards, but it has worked very well for me out to 800 or so, which is way further than Id shoot a critter.
If I then want a mpbr zero to walk around with I just dial .4mils (or whatever you deem appropriate) and walk around that way.