When someone posts an angry but utterly pointless rant on a Saturday night I assume they're drinking and it's best to wait to respond, so I held off last night just in case that's you.
WEZ hit rates have nothing whatsoever to do with this. I simply want the cartridge to do all it can safely do speed-wise to maximize its effective range on game - with effective range defined by me as the distance at which I can keep something like a 77TMK above 2000'. Greater MV = greater effective range. That shouldn't be controversial. If it is, the problem is on your end, not mine, and there's only so much I can do to help you.
Nothing about what I said was angry or ranting. The goal was to help you frame your thoughts in a way you may not have considered. It may be pointless for your perspective, but you can only consider it pointless after considering the point I was making.
Greater muzzle velocity isn’t the only thing that determines greater effective range. For most people, their ability to hit things stops far before their chambering can kill things.
Maximizing effectiveness on game is a multivariable equation.
with effective range defined by me as the distance at which I can keep something like a 77TMK above 2000'. Greater MV = greater effective range.
I was trying to help you and point out that this definition does not 1:1 correlate with effectiveness in real world situations. It isn’t as simple as “a faster bullet lets me kill things further.”
I will give you the two following scenarios to illustrate what I am talking about. The difference between the two of them is far greater than the difference you are going to achieve by loading the same cartridge with two different OALs.
Two guns shooting 77 tmk: a 16” gas gun and a 24” Tikka with identical environmentals, ammo precision, shooter precision. Over 200fps faster in the 24” gun.
The 16” hits your imposed velocity limit of 2,000 fps at just over 300 yds. The 24” hits that limit at just over 400 yds.
However:
The hit rate difference in WEZ at the distance where the bullet crosses 2000 fps is dramatically different.
16”: 85% at 300yds
24”: 60% at 400yds (because you will ask, it’s 89% at 300yds)
The difference in range where each load dips below a 90% hit probability is 20 yds. That is with over a 200fps difference.
You can’t see the 20yd/4.7% increase in hit probability range in real world scenarios with more than a 200fps improvement. It’s below the threshold of statistical noise. What makes you think you’re going to see the difference of your COAL change?
You can have your own personal thresholds for when you determine a shot has an acceptable hit probability. Your situation is not going to create the over 200 fps difference in my two scenarios above, however there is no practical performance difference between the slower load and the faster load at the distance the slower load crosses below your terminal effectiveness threshold.
Here’s the graph if you are interested:
This is pure indisputable data. You can read what I originally wrote. I am not telling you never load your bolt and gas gun loads differently. I am telling you that further game effectiveness distance between the two of them is not a supportable reason to do so.
If there is any anger, it appears to be on your side.