Disruptive bullets for medium calibers

Fusions might create a bit larger wound than some/most NBT’s- NBT’s tend to have tick jackets. But, they both are pretty close.
Thank you.
TGK is in no way comparable to a TMK- very thick jacket, and the core is different. They are a deep betraying, relatively narrow wounding bullet at most impact velocities. They create narrower wounds than Accubonds on average that I have seen.
That’s interesting but consistent with some Internet videos I’ve seen showing shots into clear ballistics gel. None of those have been head to head comparisons of those two bullets but there are videos showing long, narrow wounds for the TGK, especially at somewhat lower impact velocities. But since those all use clear ballistics gel, I take them with a grain of salt.

I appreciate the response.
 
@Formidilosus,

Thank you, sincerely, for chiming in and sharing your insights.

If we were to place all these projectiles on a spectrum of "most to least Splashy", or "most disruptive to deepest penetrating" or "widest to narrowest wound channels" (whichever title suits your fancy), would it look something this?

TMK > ELD-M > ELD-X > VLD > Gold Dot > SST > Fusion > Partition > NBT > TGK > Accubond > Monos
 
@Formidilosus,

Thank you, sincerely, for chiming in and sharing your insights.

If we were to place all these projectiles on a spectrum of "most to least Splashy", or "most disruptive to deepest penetrating" or "widest to narrowest wound channels" (whichever title suits your fancy), would it look something this?

TMK > ELD-M > ELD-X > VLD > Gold Dot > SST > Fusion > Partition > NBT > TGK > Accubond > Monos


Nope. They’re different- all of them. The wound shapes are or can be quite different.

Depth of penetration:

Monos> TGK (maybe)> Partition> Accubond/NBT> TMK> ELD-M (lot dependent)> ELD-X (lot dependent)> Gold Dot/Fusion> VLD> SST (lot dependent)


Max width of wounds:

VLD/SST (lot dependent)> TMK> Partition> ELD-X (lot dependent)> ELD-M (lot dependent)> Gold Dot/Fusion> NBT/Accubond> TGK> monos


Consistency and total volume of wounds (maximized for the first 16-18” of penetration:

TMK> Partition (bullet dependent)> Gold Dot/Fusion> ELD-X (lot dependent)> ELD-M (lot dependent)> NBT/Accubond> TGK> Mono

The most variable in behavior from bullet to bullet and lot to lot are the monos- though their wounds are generally narrow and failure to fully upset is harder to notice; the ELD-M and X’s- some lots create very wide wounds, some feature long and deep wounds with modest width (though the M’s much more so than the X’s in this case), and VLD’s.

All of the above is at “normal” impact velocities and lower (I.E.- 2,700-2,800’ish to 1,800’ish fps).
 
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