Dos Perros
WKR
I currently have a few Colorado elk preference points as a non-resident. I'd love to continue to build points and eventually hunt a unit I've hunted before, but it takes a few points more than I have now, and I think creep will have it out of reach for longer than it appears now. So I wanted to consider some lower to middle points options, see where the value is, and compare archery vs muzzleloader.
Questions I asked:
As you may expect, considering the same unit or groups of units, muzzy success rates tend to be higher than archery success rates. Generally, they are about 10% higher (that's the "+10.0" in the equation on the chart), meaning if archery has a 20% success rate, then muzzy has a 30% success rate. There are only a couple units where muzzy is basically the same as archery.

Next, I wanted to know if waiting to draw a more exclusive unit would yield higher success rates. It turns out the answer to that question is also yes for both archery and muzzy hunts (both orange and blue lines go up). For the same points, one could draw a higher success rate muzzy hunt than archery (the orange line is higher than the blue line).

Lastly, understanding muzzy hunts are generally more successful, that more points equals higher success, what is the optimum application strategy? Hunt more often with lower success rates, or wait and hunt less often with higher rates? I calculate a 'years per elk' for each hunt. I take points required+1, and divide by the success rate. So if I can draw a tag every 5 years, with a 30% success rate, it would take me about 5/0.3 = 16.7 years to kill an elk. As you can see, the optimum strategy is to hunt often.

I kinda have some deeper questions, but I'm going to let you guys chew on this a bit.
Questions I asked:
- Are muzzy success rates any better than archery success rates for the same unit(s)?
- Do success rates increase for higher points unit(s)?
- If I wanted to maximize elk taken over time, what is the most effective application strategy?
As you may expect, considering the same unit or groups of units, muzzy success rates tend to be higher than archery success rates. Generally, they are about 10% higher (that's the "+10.0" in the equation on the chart), meaning if archery has a 20% success rate, then muzzy has a 30% success rate. There are only a couple units where muzzy is basically the same as archery.

Next, I wanted to know if waiting to draw a more exclusive unit would yield higher success rates. It turns out the answer to that question is also yes for both archery and muzzy hunts (both orange and blue lines go up). For the same points, one could draw a higher success rate muzzy hunt than archery (the orange line is higher than the blue line).

Lastly, understanding muzzy hunts are generally more successful, that more points equals higher success, what is the optimum application strategy? Hunt more often with lower success rates, or wait and hunt less often with higher rates? I calculate a 'years per elk' for each hunt. I take points required+1, and divide by the success rate. So if I can draw a tag every 5 years, with a 30% success rate, it would take me about 5/0.3 = 16.7 years to kill an elk. As you can see, the optimum strategy is to hunt often.

I kinda have some deeper questions, but I'm going to let you guys chew on this a bit.