Found bullet length on jbmballistics.com: 1.475 long. Plastic tip is .200
At 2800fps and 800' elev,
Using 1.475 it says SG = 1.41/Marginally Stable
If I subtract the .2 of the tip and use 1.275 for length I get SG=2.15/Stable
Split the difference and use 1.375 I get SG=1.73/stable
I had it in my mind the Berger tool wasn't totally accurate for tipped bullets?
The Berger tool uses the Miller Stability Formula which is not quite perfect for tipped bullets as you point out.
Subtracting the tip will get you closer to the correct answer than leaving it on, but it is still not correct.
Unfortunately, the Stability Formula that is used is too simplistic to handle this situation. The copper & lead used for the jacket and core respectively are similar enough in density to assume a homogenous material. The plastic tip is not. Using the MSF to estimate the SG on a plastic tipped bullet will underestimate the SG. The best method currently is to subtract the tip length from the total length of the bullet.
A thought experiment about the physics:
Bullet A, no tip, length 1.5"
Bullet B, 0.2" tip, length 1.5"
If you input 1.5" for bullet A, it should be a good approximation.
If you input 1.5" for bullet B, it in essence moves the center of gravity forward to W, and the center of pressure forward by X, but W > X, the distance between the CG and CP is GREATER than in reality.
If you input 1.3" for bullet B, the center of gravity moves back by Y, and center of pressure moves back by Z,
but Y < Z, the distance between the CG and CP is LESS than in reality.
I think the last scenario should be MORE accurate because I believe that Z - Y < W - X.